Wishdivers

The world

For three hundred years every wish came true here

Even the ones that shouldn't have.

The Well

Foma the fisherman pulled a golden fish out of the coldest cove on the coast. She promised him three wishes. He made one: "Let her grant a wish to everyone who is poor." The Fish moved into an old well, a village grew around it, and the village was named Bottomwell.

Once a year, on Coin Day, everyone dropped a coin into the Well and made a wish. At first they asked for a warm winter and a healthy cow. Later it was "make me the boss", "let the neighbour's cow die" and "more, more, more".

The Fish cannot say no. She cannot grant it all either. The wishes she couldn't grant sank and piled up at the bottom. There they went sour and began to come true by themselves — crooked, their own way, with teeth.

A fight in the cellars under Bottomwell

The wished-for

The sour wishes crawled up as monsters. In Bottomwell they call them the unwished. In the wet cellars under the Cornerbys' house the Mortgage began to grow, and every day she takes a little more.

The night the Well sighed and sank deeper, six-year-old Tommy Cornerby dropped a button into it. He had no coin. "Let heroes come and help us."

The Fish granted it word for word. In the morning, you woke up by the Well — made from a fairy tale Tommy was told at bedtime. And inside you there is one of her scales. Why she gave away her scales, and what it cost her, you will learn down below.

Bottomwell

Crooked little houses around a huge stone Well. Lanterns that light themselves, a street that sweeps itself at night, a weathervane that forecasts the weather and lies. Someone wished for all of it once. The town mends itself with what you bring up from the bottom.

Kuzmich, the Old Bucket

The Guild's lift

A talking bucket. He has been talking for over two hundred years, has carried divers down for fifty, and remembers each of them by name and smell. Grumbles. Brags about his grandfather, a washtub.

"Down again? Hold on to the handle. And don't rock."

Tommy Cornerby

The one who wished for you

Six years old, a ginger hat, draws heroes in chalk by the Well. His parents wished for the Mortgage. He wished for you.

"You're here! I knew it! Well, almost knew it."

Warden Dunkworth

Head of the Wishdivers Guild

Dived for forty years and keeps the book of those who never came back. Doesn't believe in "wished-for heroes".

"Diving isn't heroics. Diving is work."

Granny Trough

Keeper of the Well

Knows everything and tells no one. She has a reason to keep quiet, and it is older than the town.

"Going down? Put a hat on. And don't make any wishes there."

Auntie Bun

The tavern and the gossip

Feeds everyone, listens to everyone and retells everything. Her favourite listener is Kuzmich: "he never interrupts".

"A pie on the house. Now tell me everything!"

Smith Thumper

The forge and runes

Dreams of forging the perfect hammer and just can't stop.

"One more blow and it's perfect. One more…"

Mayor Wantsmore the Seventh

The powers above

Wants to bring Coin Day back. For the economy, of course.

"One tiny town wish never hurt anybody!"

Chronicler Notewell

The codex of the unwished

Writes everything down. Even what never happened.

"I'll write that you slew a dragon. It was a rat? Doesn't matter."

Heroes

Tommy put the heroes together from three old town tales. The tales are true, just long ago. You remember yours as your own life, and one thing in it was left undone. You pick a calling right away: it decides what kind of hero wakes up by the Well.

The warrior and his lid in a crowd of the unwished

Warrior like that guard

In the year 271 an unwished called "I want the boss to disappear" dragged Captain Watchley down into the Well. His guard became a diver and never found him. The warrior's shield is the lid of the town cauldron. He fights with it, throws it and catches it.

"In the tale they never found the captain. Bad ending. We'll fix it."

  • Watchman, the Night Watchman. They all hit me, not you. And I remember everything.
  • Brawler, the Bully. Hits first, thinks later. Sometimes thinks.
  • Thunder, the Lightning Rod. The lid will come back. With a storm.
The mage and a ring of ice

Mage like that student

The Well Academy was closed when half a year's students turned into frogs over a badly wished exam. One student passed — on pure cheek. Ever since, the mage casts on a mix of formulas and cheek, and the classmates are still croaking.

"Half my year are frogs, and I passed on cheek. Time to pass for real."

  • Fire, the Firestarter. Everything you see is burning. Especially what shouldn't be.
  • Frost, the Coldsnap. Cold calculation: nobody goes anywhere.
  • Storm, the Jumper. Where is he? Already there. Already gone.
The druid as a bear

Druid like the one who planted a coin

Once, in Sleepy Lane, someone buried a coin instead of throwing it into the Well. An apple tree grew out of it — an ordinary one that nobody wished for. The druid doesn't wish, the druid grows. And when it's needed, becomes someone you'd better not anger.

"Everything here was wished for, even the lanterns. Fine, I'll plant something real."

  • Den, the bear. In winter a bear guards this place. In summer too, just in case.
  • Lynx, the cat. Whoever put the mark, does the jumping.
  • Gardener, the tree. Planted it — wait. Waited — run.

Coming later: the Caretaker. They say he has the keys to every stairwell, and the tenants turn out for a clean-up day at his first word.

The layers of the Well

The Well is stacked by the weight of wishes. The deeper you go, the quieter the jokes and the more truth in them. Every layer has its own vice, its own monster and someone's very simple wish that went the wrong way.

The Mortgage's arena: a wall of debt

Floors 1–3 · the Wet Cellars · impatience

The Mortgage

Bottomwell's cellars, leaks, hasty skeletons. At the bottom, her: she grows with interest, builds a wall of debt and praises the contract with the small print.

A family wished for her. They only wanted a room of their own for the children.

The Drowsy Library and its Champion

Floors 4–6 · the Drowsy Library · sloth

The Library Champion

Flooded shelves, falling books, reading rooms where everything is said in a whisper. Its Champion puts everything off till later. Even his blows. Especially his blows.

"I want the homework to wait." It is still waiting.

The Eternal Monday's classroom with a clock face on the floor

Floors 7–9 · Monday Morning · "starting Monday"

The Eternal Monday

The classrooms and corridors of the Well Academy. Always five to eight, always Monday, a grey dawn in the windows that never turns into day.

A teacher wished for him: forty years he meant to become someone else. His daughter loved him as he was.

The Neighbours' Gardens: a lawn, gnomes and a cross of blades

Floors 10–12 · the Neighbours' Gardens · envy

The Greener Grass

Mirror gardens where each plot copies the one next door, only a little greener. White picket fences, garden gnomes, pink petals in the air. Its master is always greener than you.

A boy wished for it. His father kept looking at other people's lawns. The boy wanted his father to look at him.

Deeper

Once a season the Well sighs and sinks one more layer. Divers whisper about what lies below: a kitchen where the pots never cool, a theatre where the mannequins clap as long as you look at them, a maze of pillows where it is frightening to stand still.

And at the very bottom, in dark water among sunken coins, is the thing they call the Insatiable. She keeps asking for "more". Her voice sounds like the Fish's, only very tired.

Dive in